Game Localization Marketing Strategy Model under the Perspective of Cultural Topology Reconstruction - An Empirical Study of Blizzard Game Chineseization Based on Hofstede's Cultural Dimension Theory

Authors

  • Lina Li

DOI:

https://doi.org/10.62051/ijgem.v6n3.15

Keywords:

Cultural topological reconstruction, Hofstede's cultural dimensions, Game localization, Blizzard games, Chinese market

Abstract

This study takes cultural topology reconstruction as a perspective, constructs a game localization marketing strategy model based on Hofstede's theory of cultural dimensions, and analyzes Blizzard's game Chineseization practice as a case study. It is found that effective game localization is a deep-level cultural reconstruction process, and the collectivism and power distance dimensions have a significant impact on the Chinese market. Cultural topology reconstruction strategies include four categories: retention, adaptation, innovation and substitution. The successful case of Blizzard shows that the ideal cultural reconstruction should balance originality and local adaptability, and adopt progressive adjustment strategies to make localization a dynamic evolutionary process.

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Published

26-04-2025

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Articles

How to Cite

Li, L. (2025). Game Localization Marketing Strategy Model under the Perspective of Cultural Topology Reconstruction - An Empirical Study of Blizzard Game Chineseization Based on Hofstede’s Cultural Dimension Theory. International Journal of Global Economics and Management, 6(3), 103-110. https://doi.org/10.62051/ijgem.v6n3.15